OhHeckYeah: An Immersive Street Arcade

Brian Corrigan

Funding Received: 2013
Denver, CO
Funding Period: 1 year and 5 months
January 20, 2014

Character design explorations by Legwork Studio

Just as our ArtPlace America provided “seed funding” for our project, we now have the opportunity to do the same. We have been working with different ancillary programming partners to create activations on the street during the arcade. In the beginning, we saw this strategy as a way to keep each week a new and exciting experience for the public. We also saw it as a way to highlight all of Denver’s cultural offerings. But as we’ve been working on developing this programming, we have noticed that each of these programs have the potential to grow into its own happening; almost acting in a multiplier effect, growing as many projects as the market can sustain. We wonder: how can we design our creative placemaking projects to grow other initiatives? Could this strengthen the case for investing in these types of projects?

Recent Wins
Q&A: How a Street Arcade Will Transform Denver this Summer?

Ten Great Reasons to Visit Denver in 2014

Denver Arts: Twelve People to Watch in 2014

The Commons & The Creative Commons
Creative placemaking sits at an interesting intersection of creativity and public space. As we progress in our project, we can’t help but see a connection between the commons and the creative commons:

Commons: natural resources accessible to all members of a society, including natural materials such as air, water, and a habitable earth. 

Creative Commons: a license that give people the right to share, use, and even build upon a work you’ve created.

Since creative placemaking projects come to life in the public realm, should their creative assets be released under the Creative Commons? Would that help places attract talent? Could that lead to sustaining vibrancy? How could the creative assets be used as a learning and development tool?

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