OhHeckYeah: An Immersive Street Arcade

Brian Corrigan

Funding Received: 2013
Denver, CO
Funding Period: 1 year and 5 months
October 14, 2013

Project Update
The week of September 15th marked the beginning of Denver Startup Week, a week dedicated to everything entrepreneurial in Denver. OHY was selected to be apart of the architecture + design track. To celebrate, we launched our Kickstarter campaign on the Denver Theatre District's LED screens during the final Friday Flash. We see this campaign as not only a valuable fundraising tool but also a great way to engage the community in the project. We designed several of our rewards to engage backers in the creative process. This month we also submitted a LOI to the Denver Foundation and continue to solicit sponsorships from businesses. OHY was also contacted by the Bonfils-Stanton Foundation to participate in a local convening on innovation. In October, Denver will host a National Innovation Summit for Arts & Culture. To begin the conversation, the foundation brought together community leaders to identify local achievements, lessons learned, capacities and new mindsets. The convening brought together a diverse group of voices and from our perspective, helped accelerate connections into other organizations.

Recent Wins
OhHeahYeah Kickstarter Launch at Denver Startup Week

OhHeckYeah Presentation at the University of Denver's New Creativity & Entrepreneurship Program

New OHY Sponsor: Crave Dessert Bar & Lounge

DESIGN THINKING, ENTREPRENEURSHIP & SERIOUS PLAY: The Institute for Cultural Entrepreneurship wrote a post on how play can be seen as practice. This mindset is the foundation of Design Thinking, something native to designers. It also frames problem solving in a very positive way. Gamifying challenges creates a dynamic outlook to future outcomes that can potentially make overcoming obstacles fun. Like a video game, challenging levels are cleared after consistent attempts to overcome setbacks. What if we gamified entrepreneurship? Would more people attempt to make their dreams a reality? Would it make it less scary to fail? How would the gamification of entrepreneurship effect a city's economic output? What role do designers play in helping a community become more entrepreneurial?

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